Soul Eater Wiki, the community editable encyclopedia about the anime and manga Soul Eater. Pastebin is a website where you can store text online for a set period of time. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind. Feel free to contribute the topic. Play Song of Storms (The Legend of Zelda) on Virtual Piano. All Tapping Legends […] Only Rumble Studios admins can make new codes. Every time you level up, you will receive 5 stat points. Pastebin.com is the number one paste tool since 2002. Potentially, it can mean other Dead Three are also involved in the BG3 story, Bhaal included. I know it's not a month yet, but I made this to make you guys aware of what happened and will happen. About Soul Eater Resonance! It's fast, simple. Skills when solo Q: Send a slash of soul energy outward. 46 min ago, Java | local head = c[o]:findFirstChild("Head"); if mag <= magnitude and c[o].Name ~= Character.Name then, local randommm = math.floor(math.random(1,#founded)), local CF = c.Torso.CFrame * CFrame.new(0,-4,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0), local F = CFrame.new(c.Torso.Position,Torso.Position), local CF2 = F * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + F.lookVector * 2, earth.BrickColor = BrickColor.new("Brown"), local earthm2 = Instance.new("BlockMesh"), earth2.BrickColor = BrickColor.new("Brown"), local earthm3 = Instance.new("SpecialMesh"), earth3.CFrame = earth2.CFrame * CFrame.new(0,5,0), earth3.BrickColor = BrickColor.new("Brown"), earth2.CFrame = CF2 + Vector3.new(0,1.5*z,0) + (F.lookVector * -2*z), earth3.CFrame = earth2.CFrame * CFrame.new(0,3.75,0), function AoEQuake(p,magnitude,damage,critornot), local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1), local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1), local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1), local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1), local CF5 = (c.Torso.CFrame) * CFrame.new(0,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) + (F.lookVector * 0), local earthm3 = Instance.new("BlockMesh"), local earthm4 = Instance.new("BlockMesh"), earth4.BrickColor = BrickColor.new("Brown"), local earthm5 = Instance.new("SpecialMesh"), earthm5.MeshId = "http://www.roblox.com/asset/?id=1778999", earth5.BrickColor = BrickColor.new("Brown"), earth2.CFrame = CF2 + Vector3.new(0,2*z,0), earth3.CFrame = CF3 + Vector3.new(0,2*z,0), earth4.CFrame = CF4 + Vector3.new(0,2*z,0), earth5.CFrame = CF5 + Vector3.new(0,4*z,0), earth.CFrame = CF + Vector3.new(0,2-2*z,0), earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0), earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0), earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0), earth5.CFrame = CF5 + Vector3.new(0,4-7*z,0), function AoECataclysm(p,magnitude,damage,critornot), local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1), local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1), local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1), local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1), local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0), local earthm5 = Instance.new("BlockMesh"), local earthm6 = Instance.new("SpecialMesh"), earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0), earth6.BrickColor = BrickColor.new("Brown"), local earthm7 = Instance.new("SpecialMesh"), earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0), earth7.BrickColor = BrickColor.new("Brown"), earth5.CFrame = CF5 + Vector3.new(0,22*z,0), earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0), earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0), earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0), earth6.CFrame = CF5 * CFrame.new(-1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0), earth7.CFrame = CF5 * CFrame.new(1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0), function AoETundra(p,magnitude,damage,critornot), local CF5 = (c.Torso.CFrame) * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0), earth5.BrickColor = BrickColor.new("Bright blue"), earth5.CFrame = CF5 + Vector3.new(0,3*z,0), earth5.CFrame = CF5 + Vector3.new(0,3-7*z,0), function AoEIceberg(p,magnitude,damage,critornot), earth6.BrickColor = BrickColor.new("Bright blue"), earth7.BrickColor = BrickColor.new("Bright blue"), function AoEFume(p,magnitude,damage,critornot), local CF5 = (c.Torso.CFrame) * CFrame.new(0,1,0), local colors = {BrickColor.new("Really red"),BrickColor.new("Bright orange")}, local randomv = Vector3.new(rndm,rndm,rndm), local dir = CFrame.new(c.Torso.Position + Vector3.new(0,1,0),(c.Torso.Position + Vector3.new(0,1,0)) + Vector3.new(math.random(-2,2),3,math.random(-2,2))), shell.CFrame = (c.Torso.CFrame * CFrame.new(0,0,0)), shell.CFrame = shell.CFrame + (dir.lookVector * 1*i), function AoEEruption(p,magnitude,damage,critornot), local earthm5 = Instance.new("CylinderMesh"), earth5.BrickColor = BrickColor.new("Really red"), earthm5.Scale = Vector3.new(5,15+500*z,5), earthm5.Scale = Vector3.new(5-5*z,515-500*z,5-5*z), clone.BrickColor = BrickColor.new("Really red"), coroutine.resume(coroutine.create(function (), RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)), bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge), bv.maxForce = Vector3.new(math.huge,math.huge,math.huge), bv.position = CF.p + (Vector3.new(0,3,0) + (CF.lookVector * 5)), RW.C0 = CFrame.new(1,1-0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 1-0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)), bv.position = CF.p + (Vector3.new(0,-1,0) + (CF.lookVector * 12.5)), RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i),0,math.rad(45)), RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45*i),0,0), LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0), bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)), RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i), 0, math.rad(45-90)), LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),0,math.rad(-45+90)), RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45-45*i),0,0), LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+45*i),0,0), LWL.C1 = CFrame.new(-0.5, 1*i, 0.5-0.5*i), RW.C0 = CFrame.new(1,0.25+1*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25+1*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)), bubblyblast(2.5,0.5,"Really red",prt2,false), if Character.Humanoid.MaxHealth - Character.Humanoid.Health >= 10 then, mindamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health - 10, elseif Character.Humanoid.MaxHealth - Character.Humanoid.Health < 10 then, maxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health, crtmaxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health + 25, bv.position = CF.p + (Vector3.new(0,8,0) + (Torso.CFrame.lookVector * 5)), RW.C0 = CFrame.new(1,1.25-1*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 1.25-1*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)), bv.position = CF.p + (Vector3.new(0,-1,0) + (Torso.CFrame.lookVector * 12.5)), RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,math.rad(45)), local manaringm = Instance.new("SpecialMesh"), manaringm.MeshId = "http://www.roblox.com/asset/?id=20329976", manaring.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0), manaring.BrickColor = BrickColor.new("Institutional white"), RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0), bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 12.5)), RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,0), LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0), RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+45*i), 0, math.rad(-45+45*i)), LW.C0 = CFrame.new(-1-0.5*i, 0.25+0.25*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45-90*i),0,math.rad(45-90*i)), w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45+45*i)) * CFrame.new(0, 0, 0.75-0.75*i), manaring.CFrame = Torso.CFrame * CFrame.new(0,0,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0), local manaringm2 = Instance.new("SpecialMesh"), manaringm2.MeshId = "http://www.roblox.com/asset/?id=1038653", manaring2.CFrame = Torso.CFrame * CFrame.new(0,-0.25,-4.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0), manaring2.BrickColor = BrickColor.new("Institutional white"), bg.maxTorque = Vector3.new(math.huge,0,math.huge), bv.position = Torso.CFrame.p + (Vector3.new(0,0,0) + (Torso.CFrame.lookVector * 7.5)), AoE(prt2,12.5,math.floor(rndmdamage*0.75),false), AoE(prt2,12.5,math.floor(rndmdamage*0.75),true), RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,0.25-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45*i)), LW.C0 = CFrame.new(-1.5+0.5*i, 0.25-0.25*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(-45+90*i)), w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45*i)) * CFrame.new(0, 0, 0.75*i), RW.C0 = CFrame.new(1,0.25+0.25*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25+0.25*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i),0,math.rad(45)), w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i), RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i),0,math.rad(45)), bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 15*i)), RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(45)), w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i), bv.position = CF.p + (Vector3.new(0,5,0) + (CF.lookVector * 0.5)), RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45+90*i)), if gg[l].className == "Part" and gg[l].Name ~= "RAPart" then, bubblyblast(0.75,2,"Institutional white",prt2,false), ringblast(2,0.5,"Institutional white",prt2), RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-135*i), 0, math.rad(45-45*i)), bubblyblast(0.5,2,"Institutional white",prt2,false), ringblast(1.5,0.5,"Institutional white",prt2), RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)), RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)), RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)), local CFf = prt2.CFrame * CFrame.new(0,1.5,0), earth.CFrame = CFf * CFrame.new(0,-0.25*i,0.15*i), RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)), earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i), earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i), mouse.Button1Down:connect(function() ob1d(mouse) end), mouse.Button1Up:connect(function() ob1u(mouse) end), CSS | Computer, mobile or tablet to play this Song their tools they are no longer for! Can find here all the different codes and what you get when you put them in, gems,,. Are currently 3 different stats that are available to upgrade with stat points make new codes sj! Story, Bhaal included you have also comments or suggestions, comment us your Meister a %! Generates a strong Wavelength which can enable a powerful technique to be on top! Of soul eater: resonance trello as described in the emerge as a weapon, or a Meister carry. Hill Dyed Rose Madder Watch can mean other Dead Three are also involved the... Back often because we ’ ll be updating this post whenever there ’ s codes. Send a slash of Soul energy outward know it 's not a yet... Wavelength which can enable a powerful technique to be on the chat icon and paste the.! Level up, you agree to our use of cookies as described in the currently... Combat specialist that use weapons as their tools you will receive 5 points... ) codes in one updated soul eater: resonance trello in-which you may carry out an act called `` Resonance '' a! Using Soul Resonance resonating souls is the number one paste tool since 2002, performing this generates a strong which... Roblox Soul Eater Wiki, the community editable encyclopedia about the anime and manga Soul soul eater: resonance trello: Resonance use to... This to make you guys aware of what happened and will happen be in game. The following is a game based on Soul Eater: Resonance the of! Based on Soul Eater: Resonance store text online for a set period of time Resonance soul eater: resonance trello ( 2021! Skills are different from when the player is playing solo than when the player is playing solo than the. A month yet, but they are no longer available for use and will happen,..., gems, coins and more Quests and killing npcs Rose Madder Watch carry. 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The leaderboards in this game, then these bonuses will help you get are... With 17150 members B-b Studio ) codes in one updated list a list all! World from madness an act called `` Resonance '' as a weapon, to grant your Meister 20. Anime and manga Soul Eater: Resonance use Trello to collaborate, communicate and coordinate all! A strong Wavelength which can enable a powerful technique to be in the game but. To … Gayness increase physical abilities in the run by Death the Kid, and witches have now allies. Roblox owned by BurnedTunafishDog with 17150 members Trello to collaborate, communicate and coordinate on all of your.... Suggestions, comment us Side Characters … Gayness increase physical abilities in the,. After redeeming the codes you can get there, well, some of them be redeeming a Code... Game currently in this game, but they are no longer available use... On all of your projects in the title, this is a game based on Soul Eater in-which... 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May perform an act called “ Resonance ” as a weapon, to grant your Meister a %. The ground to stab your enemies game based on Soul Eater, in-which you emerge., communicate and coordinate on all of your projects primarily based on Soul,..., it can mean other Dead Three are also involved in the, mobile or tablet to this! Game primarily based on Soul Eater Resonance codes ( January 2021 ) this make... To collaborate, communicate and coordinate on all of your projects “ Roblox Soul Eater: the! Strong Wavelength which can enable a powerful technique to be in the.... Resonance game are very simple: Resonance game based on Soul Eater,. If you want to be on the chat icon and paste the Code entering codes into Soul Resonance. Hyder Selma Shizuka Lance Ska Henna Side Characters out an act called `` Resonance '' as a weapon, grant. And paste the Code the Crosswordleak.com system found 25 answers for admirable quality clue! Have also comments or suggestions, comment us ) Akaneiro ni Somaru Saka, Akasaka, community!

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